![]() Warm Oak: Heart of Oak cost reduced by 100.Hot Magic: All Magic type towers can pop Frozen Bloons.Lingering Magic: Increases projectile lifespan for all Druids.This section displays Monkey Knowledge that has effects on Druid and its changes when compared to one by default: However, most Druids lack natural camo detection, besides Superstorm and Spirit of the Forest, requiring support to deal with them. Strategy See also: Druid/Strategies Summary ĭruids have various cost-effective methods that stall, deal chip damage, and do specialized DPS, with the base tower's thorns dealing with early-game strong and weak bloons alike plus a small amount of MOAB damage. Cumulative Cost and Sell include base tower price. Total Costs Note: These numbers refer to Medium Mode. Also gives equal damage-ramping for lightning if given the Heart of Thunder upgrade. Finally, Avatar of Wrath does 4 damage by default, plus 1 more damage for each 3,000 RBE that round, capping at 90,000 RBE, or an extra 30 damage.ĭescription: The more bloons there are, the more damage it does!Įffect: Attack speed twice as fast, +5 range and deals 4 damage per thorn by default, plus another +1 damage every 3000 RBE on screen, capped at +30. Poplust buffs nearby Druids' attack speed and pierce, stacking up to 5 times on any single Druid. Heart of Vengeance increases attack speed and damage for each life lost, and Druid of Wrath increases attack speed further, as long as the Druid is attacking bloons. Druidic Reach increases the Druid's range by a decent amount. Path 3 focuses on dealing more damage conditionally. Then the Tier 4 upgrade is Jungle's Bounty, which generates 240 cash per ability use, with more money being able to be added by nearby Banana Farms, as well as improving Jungles's Bounty's ability, and finally, the Tier 5 upgrade is Spirit Of The Forest, which lays damaging vines across the track. The Druid's Tier 3 upgrade is Druid Of The Jungle, which insta-kills the strongest non MOAB class bloon on-screen and leaves thorns on the track. ![]() Starting with increased projectile count with Thorn Swarm and regrow stripping with Heart of Oak. Path 2 focuses on dealing damage from far away. Superstorm also increases the damage for most of the Druid's attacks. Finally, Superstorm summons massive tornadoes that can blow back MOAB-Class bloons, at the cost of pierce. ![]() Ball Lightning summons large balls of electricity that deal damage to multiple bloons. (Up to 30 for each bolt) Druid of the Storm can blow back up to 30 bloons, pushing them towards the entrance, similar to Downdraft. Heart of Thunder is similar to the Wizard Monkey's Lightning Bolt from BTD5, dealing damage to multiple bloons. Hard Thorns adds 1 pierce to each thorn, and the thorns can now pop any bloon type. Path 1 focuses on dealing damage to grouped bloons and knockback. It is more powerful in groups with both its wrath and jungle forms being much more effective with other monkeys or Druids. The first path for the Druid is similar to the first path of the Monkey Apprentice in BTD5. Unfortunately, a majority of their early upgrades cannot detect camo attributes on its own and must be assisted by towers such as the Monkey Village and its camo detection upgrades or the camo revealing of the Monkey Wizard's Shimmer or Monkey Sub's Submerge And Support. ![]() This tower's thorns however, are ineffective against most special bloons attributes and requires upgrades to get much farther than that. The Druid is a white-tan monkey that throws several small wooden thorns, which can destroy multiple bloons and/or layers, depending on the distance, similar to a shotgun. ![]()
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